0.9.9 API documentation
transform.hpp
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1
15
16#pragma once
17
18// Dependency:
19#include "../glm.hpp"
20#include "../gtc/matrix_transform.hpp"
21
22#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23# ifndef GLM_ENABLE_EXPERIMENTAL
24# pragma message("GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
25# else
26# pragma message("GLM: GLM_GTX_transform extension included")
27# endif
28#endif
29
30namespace glm
31{
34
38 template<typename T, qualifier Q>
39 GLM_FUNC_DECL mat<4, 4, T, Q> translate(
40 vec<3, T, Q> const& v);
41
45 template<typename T, qualifier Q>
46 GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
47 T angle,
48 vec<3, T, Q> const& v);
49
53 template<typename T, qualifier Q>
54 GLM_FUNC_DECL mat<4, 4, T, Q> scale(
55 vec<3, T, Q> const& v);
56
58}// namespace glm
59
60#include "transform.inl"
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL mat< 4, 4, T, Q > translate(vec< 3, T, Q > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(T angle, vec< 3, T, Q > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(vec< 3, T, Q > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.